Speak about anything related to Asphalt 8!
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Apple (iOS)




Issues - High, Medium, Low

Mon Apr 29, 2019 3:27 pm
I'll make a (futile?) attempt to compile a list of issues in A8 that are important to us players.

Grouped by impact, please feel free to discuss to add/move items. I will keep the list updated based on your input:

  • NEW- Gameplay: Glitches in Kings Highway and Lunar Liftoff tracks (~30s lap times)
  • NEW- Gameplay: Remove rank requirements from events
  • NEW- Gameplay: Random game crashes after a race
  • General: Make Asphalt 8 Great Again!
  • General: Rampant cheating, mostly on Win, but also seen frequently on IOS/Android
  • Inventory: Pro Kit Requirements too high compared to drop rates
  • Inventory: Space needs to be increased massively to compensate for higher Pro Kit requirements
  • Mastery: Challenges locked after completion

  • Mastery: Licenses lost after FLU
  • MP: matchmaking (>100 rank difference, should be <50) - IN PROGRESS
  • MP: rebalancing resolved little if anything, still same OP cars rule the game - IN PROGRESS
  • Gameplay: Random bunny-hops
  • Gameplay: Random half-barrels off flat ramps
  • Gameplay: Patagonia uphills and Tenerife tunnel still unusable
  • Gameplay: car wrecking for no reason after simple straight jump from building
  • Gameplay: car gets stuck under guard rail or building for many seconds. Once it even happened when going up a ramp in a straight line!
  • Gameplay: respawn points are glitchy, can add multiple seconds to lap time (lethal in MP, e.g. London river jump)
  • Gameplay: quick replay - AIs *much* more aggressive
  • General/Gameplay: Game freezes for a few seconds, both in menus and during races
  • Garage: Remove fake speed - IN PROGRESS
  • Garage: New cars are mere "also ran"
  • General: Token income is low compared to needed amounts
  • Special Events: R&D/CS/EDD are becoming too difficult/time-consuming - EVEN WORSE NOW
  • Special Events: AI are too aggressive in knockdown/flawless challenges
  • Special Events: New car events require massive resources/tokens (pay-to-win/pay-to-play)
  • TLE: rewards are too low for the effort spent

  • Garage: Make all cars available for everyone
  • NEW - Hall of Fame: Badge for Terzo festival disappeared
  • Inventory: Boxes are in seemingly random order
  • Inventory: Engine boxes look very similar to each other
  • Inventory: boxes screen needs slot counter
  • Inventory: Let us open multiple (all available) shuffle/split boxes at once
  • Inventory: Let us claim multiple fusion boxes at once

  • The GL logo still appears upside-down at first.
  • First screen tap doesn't do anything no matter where I touch.
  • Stop giving us popup ads for special offers when you haven't decided on a price (ie price £0 or n/a).

  • Cards: Some pro Kit cards are not available in boxes (i3, MPI V12, MT, AT, etc)
  • Cards: Some BPs are not available in BP boxes
  • MP: MP tix are now unlimited, but are still rewarded in events
  • TLE: events are boring/repetitive
  • General: Free upgrades got capped

(Last Update: Oct 5, 6:36 PM EDT)
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The FLU ate my stats.
Support Info: IOS, Player ID 6hde | Signature Update: May 29, 2019
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Windows PC


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 3:38 pm
The problem is that we see all this as "issues" while GL sees them as "by definition" (except for a few that are clearly bugs).

And you forgot what FOR ME is the most important "issue", the inventory, still left unaltered despite the threefold increase in PRO requirements.

Another "issue" is the missing cards, BPs (irrelevant to me but relevant to many) and i3 and MPI V12 engine cards which only show up - rarely now - in the Finish Line boxes.
 May the forces of evil become confused on the way to your house.
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Windows PC


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 4:55 pm
  • boring events (TLE)
  • missing free upgrades
  • low token income
  • for me this is actually not a bad thing, because I did not win any car since 2..3 (?) updates, but new cars are useless. At least I do not miss them. (I do not play competitive MP)
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Harry K


Windows Phone


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 5:59 pm
Low. Fix the inventory, group boxes together by type, it should open with the card screen not the box screen (not sure why exactly but it just doesn't feel right ATM) but please put the available space count on the unopened box screen.
Ex Asphalt player. Tune for now - Mercury Rev - Goddess on the Highway - https://m.youtube.com/watch?v=1xJbEoc5sDw
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Google Play TV (Android)


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 6:14 pm
Another "issue" is the missing cards, BPs (irrelevant to me but relevant to many) and i3 and MPI V12 engine cards which only show up - rarely now - in the Finish Line boxes.

BPs are removed from all Boxes not rare drops and I3 and MPI V12 needs to stay a rare drop, otherwise we would be complaining the opposite.

All these I3 and MPI cards dropping and they only go to 1 car!  Easy to imagine.
Never underestimate another man's greed or obsession...

Racer name:  BTairborne

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Apple (iOS)


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 6:18 pm
I have seen some players complaining about licenses that were moved to mastery 12, which was already completed by most of their vehicles before the update, so they missed out on them.
Vehicles owned: 200/232
Stars: 1860
Helmets: 1355
Licenses: 2555
Latest max proed vehicles: 2010 Bentley Continental Supersports, Nissan 370Z Special Edition, 9FF GT9 VMAX, Lightning LS-218

My Asphalt 9 club: Me, Myself & I
Sorry, it's private, it's just me alone and I have put it up to get some extra rewards. You shall not pass  ;)
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Google Play (Android)


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 7:55 pm
beware of what you ask, they'll make it worse than what it already is anyway...
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Windows PC


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 8:38 pm

I don't think GL is done. In the next update I expect that rebalancing will be applied to class D and some class C cars, so bye bye DeZir, 959 and i30N.  After that, I think they'll work on the standouts: M14A, ****, AIE, X2. So, much more to go and I think GL will work towards their original stated goal.  In the meantime, I think things are better MP-wise.
no avatar



Apple (iOS)


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 9:12 pm
High- tle rewards not worth the effort.
Demotivation evidenced by the top x% criteria: a rank of 80-200 is even not making it to top 1%, particularly in tag races TLEs.
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Windows PC


Re: Issues - High, Medium, Low

Mon Apr 29, 2019 11:48 pm
Patagonia uphills and Tenerife tunnel still unusable after more than 1 year of updates.
This should be high priority imho...
The shortest paths became Russian roulette.

% system definietely demotivates people, I have seen it in A9 too.

Though it automatically adjusts rewards for player number. Something for something.